The Effects of Technology on Physical Education Classroom
採用科技對體育課的效果
DOI:
https://doi.org/10.24112/ajper.181844Abstract
LANGUAGE NOTE | Document text in English; abstract also in Chinese.
The obesity pandemic is sweeping the world at an alarming rate. Poor food choices and lack of activity in children are helping providing the building blocks for this issue. With the increase of video games and computers, it is important to identify ways to incorporate these into physical activity. The purpose of this study was to find out what differences and similarities exist in students’ attitudes, motivation, and heart rate levels when participating in the use of Dance Dance Revolution (DDR) versus traditional dance. Although not statistically significant, results indicated that students had a higher overall self-rated perception of enjoyment, work effort, motivation, and performance during the DDR activities than during the traditional dance. With a Physical Education focus of attaining as much physical activity by our students as possible, outside of school, it is important to identify activities they enjoy significantly.
學童肥胖的問題愈來愈嚴重。本研究旨在探討採用科技遊戲來提升學生的運動量,結果顯示學生對活動的興趣是重要的。
Downloads
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2012 Asian Journal of Physical Education & Recreation

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
The CC BY-NC 4.0 license permits use, distribution and reproduction in any medium, provided the original work is properly cited and not used for commercial purposes. Copyright on any article is retained by the author(s) and the publisher(s).